INTEGRATING TECHNOLOGY FOR INTERACTIVE AND PERSONALIZED LEARNING

Authors

  • Rahmonqulova Kamola Muzaffar qizi Student of Gulistan State Pedagogical Institute Author

Keywords:

Keywords: Language learning, Educational technology, Duolingo, Quizlet, Online learning platforms, Interactive learning, Personalized learning

Abstract

Abstract: This article explores the integration of technology and digital tools to enhance language learning experiences. It examines the latest advancements in educational technology, highlighting platforms such as Duolingo, Quizlet, and online learning management systems. The article discusses how these technologies can be seamlessly incorporated into the classroom, fostering interactive, personalized, and active learning. By leveraging the strengths of digital tools, language educators can create engaging and effective learning environments that cater to the diverse needs and learning styles of their students.

References

REFERENCES:

Duolingo. (n.d.). Duolingo: The world's best way to learn a language. https://www.duolingo.com/

Quizlet. (n.d.). Quizlet: Simple tools to study and master any subject. https://quizlet.com/

Moodle. (n.d.). Moodle - Open-source learning platform. https://moodle.org/

Canvas. (n.d.). Canvas LMS | The better learning management system. https://www.instructure.com/canvas

Google Classroom. (n.d.). Google Classroom: Transforming teaching and learning. https://edu.google.com/products/classroom/

Hockly, N. (2018). Blended learning. ELT Journal, 72(1), 97-101. https://doi.org/10.1093/elt/ccx058

Munday, P. (2016). The case for using DUOLINGO as part of the language classroom experience. RIED. Revista Iberoamericana de EducaciĆ³n a Distancia, 19(1), 83-101. https://doi.org/10.5944/ried.19.1.14581

Chen, X. (2016). Exploring the impact of vocabulary knowledge depth on EFL listening comprehension. English Language Teaching, 9(6), 16-22. https://doi.org/10.5539/elt.v9n6p16

Chik, A. (2014). Digital gaming and language learning: Autonomy and community. Language Learning & Technology, 18(2), 85-100. https://www.lltjournal.org/item/2807

Chapelle, C. A. (2001). Computer applications in second language acquisition: Foundations for teaching, testing and research. Cambridge University Press.

Downloads

Published

2024-07-05

How to Cite

INTEGRATING TECHNOLOGY FOR INTERACTIVE AND PERSONALIZED LEARNING. (2024). INTERNATIONAL JOURNAL OF INTEGRATED SCIENCES, 1(1). https://interspp.com/index.php/ijis/article/view/318